Level SP_LunarShrine
LevelName = Lunar Shrine
MobjScale = FRACUNIT/3
SkyTexture = SKYSUND
LightContrast = 64
LightAngle = 45
Music = DOUSUI
PositionMusic = JOYPOS
Numlaps = 3
NoVisitNeeded = True
TypeOfLevel = Race,Battle
Weather = PRECIP_EMBERS